An attempt at a roguelike with Haskell and SDL. May be resumed at a later date, but seeing as gamedev in Haskell is a bit of a pioneering job, I wanted to showcase my work early for review.
There have been so many frameworks, examples and prototypes released in an effort to pioneer games development in Haskell, and yet we still don't really have many (if any) commercial releases we can look to for inspiration. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.
A discussion about the differences between games development in Haskell and imperative languages like C++ and C#.
I've played many games and have many favourites. There's always at least one thing in common in all of my top recommended games that I talk to my friends about, and thought it would make for a good blog post. While fairly broad, I still believe that recognising the existence of them is fairly important. What am I talking about? Read on.
You may have noticed that I have been talking a lot about Haskell lately. In this post, I'd like to write a beginner-friendly summary in laymen's terms with regards to why I have taken such an interest in a language I've only started using. Hopefully this will inspire some people to consider using alternate languages to the ones they're used to.