I have a keen interest in making games without using mainstream game enignes, so I have been exploring SDL and SFML recently. This project was my first attempt to implement scripting into a game - I wanted to make an engine which could have its data serialised and manipulated with scripts rather than hard code.
I have spent quite a lot of time lately making an engine for a game idea I have, but the result I got wasn't exactly what I had in mind. This post is my ***opinion*** on engine development vs game development based on my experiences over the last few weeks.
This is a small game I made for the old version of my blog. Unfortunately, my blog has had a bit of a makeover and I have not yet put the game in. You should easily be able to play the game as soon as it pops up though.
A remake of my University assignment, Alacrity, made in my own engine with OpenGL.
So you've been using the internet competently for many years of your life and you've become interested in programming - great! However, you're probably a bit unsure what you should be doing. In this blog post, I hope to inspire you to get in there and just dive into programming and to give you a few tips to get started. Read on!